Strengthening and updating game classes from the Administration (according to game statistics)


Cardinal

Refreshing Triumph: Replaced skill effect with the following

Skill Type: Passive

  • Stun Immunity - 20%

  • Fear Immunity - 20%

  • Petrification Immunity - 20%

Sustained RestorationReplaced skill effect with the following

  • Immunity effect increased by 2% per skill level

Inner Light increased bonus to magic attack

  • from 5% (per skill level) > to 20% (per skill level)
  • Increase MP Recovery % changed to 5% increase in magic accuracy (per skill level)

Corruptor

Shadow Atrophia

  • Skill cooldown reduced 45 seconds > 15 seconds
  • Skill effect radius increased 8 meters > 10 meters

Vengeful Spirit

  • Increased the maximum number of skill targets from 7 > to 9
  • Increased skill damage gain per skill target 20% > 30%

Magus

Explosion of Petrifaction

  • Reduced skill cooldown by 0.5 seconds (per skill level)

Mental Link

  • Increased stat gain from 2.5% > to 3% (per skill level)

Marksman / Archer 

Steel Cage

  • Increased the range of the skill by 5 meters

Archer Training

  • Increased Agility to Energy conversion bonus from 1% > to 2% (per skill level)

Vision of Prey

  • Stealth detection radius increased to 50 meters

  • Added an additional effect: +15,000 max HP when activating a skill

Fire Pillar Shot

  • Increased AOE of the skill by 5 meters

Mercenary

Killer's Desire

  • Skill Base (Skill Damage Boost) increased from 50% > to 65%

Judgment Buster

  • Increased effect duration bonus per skill level 0.1s > 0.2s

Judgment Buster card

  • Increased skill cooldown reduction per card level 3% > 5%

War Kahuna

Recklessness of Earth

  • Increased max skill level by 2

Gaian Resilience

  • Increased max skill level by 2

 

Most of the changes will take effect after a server restart.